Recognising and Rewarding the Contribution
of Women to the UK Games Industry
MCV’s Women In Games awards will return in May 2017 in London. This event recognises and rewards the contribution of women to the UK games industry.
The aim of the awards event is to shine the spotlight on the most inspirational and influential professionals in the games business – who just happen to be female.
2017 will see us searching for the Top 30 Women in Games, whilst also introducing six special categories:
Rising Star – This category recognises a leading up-and-coming talent from any sector of the business. The judges expect most nominees to be under 30, but consideration will also be given to women who are new (less than three years) to the industry.
Businesswoman of the Year – An executive who has had a stellar 12 months in terms of driving a company forward and generating significant revenues.
Creative Impact – Recognising talent in games development and design.
Unsung Hero – Honouring the vital support roles in the industry, including QA, community managers, studio managers, PR and HR.
Campaigner – A special award for someone working for or with a games-related charity, or working within a community to usegames as a force for change, inclusion, education or improvement.
Outstanding Contribution of the Year – The award will reflect upon the life of someone who has had a lengthy and successful career at the top of the industry, making positive contributions to the commercial success and public profile of the games industry.
The MCV and Women in Games teams will then work with a specially selected panel of industry professionals to identify the Top 30 Women from the list of nominations, in addition to voting for the six special awards.
Jenny Richards-Stewart, CEO of Women in Games added:
“Women in Games (WIGJ) is delighted to be in partnership with MCV for the Women of the Year Awards. It is really fantastic to see the contribution made to the games industry by women in all disciplines being rewarded in this way.
“I am particularly pleased that Women in Games is sponsoring the Rising Star Award which will recognise an up-and-coming young woman working in our industry. This year’s event is, as always, a great opportunity for all women working in the games industry to socialise and network.”
Women in Games (WIGJ) was established in 2011 as a ‘not for profit’ organisation. It works to recruit, retain and support the progression of women in the games industry by positively and actively promoting female role models and giving encouragement and information to those women seeking to work in games.
The winners of our first Woman in Games awards – Gabrielle Kent, Deputy Head of the Games department at Teesside University, Margaret Pearson at Centresoft and Julie Mann from Marjacq Man – epitomise everything we were trying to focus on when we launched the event. Words such as 'vibrant', 'driven', 'inspirational', 'dedication and commitment', 'passion' and 'energy' were prevalent in the descriptions of the winners.
The Women in Games 2016 sponsors included:
INTERNATIONAL EVENT PARTNER
LIVESTREAM & AWARD PARTNER