Nominations opened today for the 2019 MCV Women in Games Awards. There are ten categories in this year’s awards, celebrating the hard work, incredible achievements and outstanding talent of women in the UK games industry. Once again the trophies will be presented at Facebook’s central London offices on the 28th of June.
We’ve tried to keep the process of nominations as simple as possible. You can nominate yourself or have a colleague, peer or friend nominate you. We simply require some basic details for both the nominee and nominator, a supporting statement detailing the nominees achievements over the last 12 months, and a headshot.
We’ve reworked this year’s categories somewhat in order to better balance entries across all ten awards. If you’re unsure which category best suits the nominees contribution then it is possible to enter them in more than one category, though we will make a ruling here on which one they are judged in.
Please feel free to contact us directly if you’re unsure about which category best suits your nominee, by emailing firstname.lastname@example.org.
The categories for this year’s awards are as follows, please see our MCV Women in Games Awards website for more information and the full criteria.
Rising Star of the Year – Development
This award recognises exceptional new talent in games development and design.
Rising Star of the Year – Business
This award recognises a leading up-and-coming talent working in the business/commercial side of the games industry.
Creative Impact of the Year
This award recognises creative achievements in games development over the last year – including (but not limited to) art, animation, audio, game & level design and writing.
Technical Impact of the Year
This award recognises technical achievements in games development over the last 12 months – including (but not limited to) programming, live ops, IT support, technical artists and those working on development tools.
Comms Impact of the Year
This award recognises achievements in bringing games to the public over the last year, including Marketing, PR, events, esports, creative agencies and other comms roles.
Businesswoman of the Year
This award recognises an individual who has had a stellar 12 months in terms of driving a games company forward and generating significant revenues.
Journalist of the Year
Whether you work in print, online, in video, or any other format, if you have something to say and an audience who listens and trusts you then this award recognises your contribution to the industry.
Campaigner of the Year
This award recognises those working who are actively campaigning for greater diversity in the games industry or who are using to games to speak out on broader social issues affecting women.
Mentor of the Year
This award recognises an individual who is dedicated to encouraging and mentoring others in the games industry. Be that internally as part of a studio, in education, or through running events or meet-ups.
This award reflects upon the life of someone who has had a lengthy and successful career in the games industry. Winners will have consistently made positive contributions to the games industry, commercially or creatively, while enabling and inspiring others in the industry to succeed.
As in previous years, the event remains free to attend for all those on the shortlists plus their guests, something that would not be possible without the support of industry partners. Facebook, OPM and Gamescom are all supporting this year’s event, with more partners to be announced shortly. Due to the venue capacity, tickets will be by invitation only.
For information on how your company can get involved in this year’s event please contact MCV’s Alex Boucher.